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He has done special effects work for several direct-to-video films and worked on numerous video games, including Sega of Japan's, coin-operated title, Behind Enemy Lines, as well as Dukes of Hazzard and Trophy Buck 2 for the Sony PlayStation console. Todd Palamar has worked in the computer animation industry for over 17 years. Master Visual Filmmaking and Scene Management Use Inverse Kinematics, Keyframes, and Deformers Creating smoke, cloud, and flame effects.Animating and rendering with Paint Effects.
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Applying textures painted in other software packages.Lighting tools and techniques that can be used when rendering scenes with mental ray (R).Creating a facial-animation rig using blend shapes.Building a humanoid mesh using polygon and subdivision surface techniques.
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Illustrated with practical examples that bring the information to light, this guide shows you how to acquire the skills needed to use Maya in a professional environment. Fully updated to reflect Maya's latest features, it takes a hands-on approach to instruction, providing you with a diverse set of tutorials designed by real-world professionals to showcase 3D animation and visual techniques used in industry settings. Author Todd Palamar draws on his extensive professional animation experience to help you take your Maya skills to the next level. Get More Out of Autodesk Maya with this Official GuideĮven if you already use Maya, you'll get more out of Autodesk's popular, leading-edge 3D animation software with Mastering Autodesk Maya 2015.